Users need to find new apps, businesseses want to sell them

Samsung partnered with Deloitte Digital to design and develop the Samsung App Store to serve its diverse ecosystem of devices, including smartphones, smart TVs, and wearables. The goal was to create an intuitive marketplace that allowed users to easily discover, download, and interact with apps, while also providing a personalized, engaging experience. The challenge was to craft a seamless, user-centered app store that could handle millions of users across various devices and meet Samsung’s global standards for user experience.

Client

Pseudonym until website is published, October 2024

Employer
Project Duration

2 Months

Role

Lead CX Design Consultant

Scope

UX Research through high-fidelity wireframes illustrating the "happy path" through the native-mobile UX/UI designed for the application.

Final Deliverable

High-fidelity Sketch prototype, discovery and strategy documents, user stories and product requirement documentation, stakeholder presentations.

Tasks

Design a mobile-first app store that would…

Enhance app discoverability and personalization.

Foster user engagement through social-driven features and recommendations.

Ensure a consistent, user-friendly experience across multiple devices.

Ensure a consistent, user-friendly experience across multiple devices.

User-centered, design driven UX

The project followed a user-centered design approach, beginning with comprehensive UX research to identify the needs and pain points of app store users. This included:

  • User Interviews and Contextual Inquiries to understand how users navigate app stores, what features they find most useful, and their frustrations with existing platforms.

  • Competitive Analysis to benchmark the Samsung App Store against competitors like Google Play and Apple’s App Store.

User personas and customer journey maps

Multiple user personas were developed, representing different segments, such as tech-savvy power users and casual app consumers. These personas guided the user journey mapping, which helped ensure that the app store provided a smooth, frictionless experience for all users.

Paper prototyping and user testing

Early prototypes were tested with real users to gather feedback on functionality, usability, and design. This led to multiple iterations of the design, refining features like top apps, app recommendations, and profile management.

User-centered, design driven UX

The project followed a user-centered design approach, beginning with comprehensive UX research to identify the needs and pain points of app store users. This included:

  • User Interviews and Contextual Inquiries to understand how users navigate app stores, what features they find most useful, and their frustrations with existing platforms.

  • Competitive Analysis to benchmark the Samsung App Store against competitors like Google Play and Apple’s App Store.

User personas and customer journey maps

Multiple user personas were developed, representing different segments, such as tech-savvy power users and casual app consumers. These personas guided the user journey mapping, which helped ensure that the app store provided a smooth, frictionless experience for all users.

Paper prototyping and user testing

Early prototypes were tested with real users to gather feedback on functionality, usability, and design. This led to multiple iterations of the design, refining features like top apps, app recommendations, and profile management.

The final designs showcased an experience that is

Social, friendly, geo-aware and gamified

Using Figma, initial wireframes were created to visualize the app store’s structure, navigation, core user flows, and interactions. The design emphasized simplicity and ease of use, while introducing new design patterns and interaction models to deliver a delightful, useful experience.

  • A personalized homepage showcasing trending apps, recommendations, and user-driven content.

  • Intuitive search

  • Personalized app recommendations

  • Social elements (top apps, "your friends use," and engaging profiles.

  • Enhanced app detail pages with rich media and user-generated content to drive engagement.

  • A clean, consistent UI across all Samsung devices, ensuring seamless interaction across all Samsung models

Takeaway

A novel approach is engaging … useful if done right. A great team can make it happen fast.

Evolving HIG

Desiging only for one platform made some things easier, but Tizen being a new platform required balancing working with their Human Interaction Guidelines and our need to design as it evolved.

Go Lo-fi early

Paper prototyping proved super-valuable to test ideas. We wanted to really push some of the design patterns that were common, but not break the UX and frustrate users. We wanted to balance "wow" with "works."

Work together

Since our access to testing participants was extremely limited, and timline inclredibly short, the team relied on each other's expertise to collaborate and make decisions quickly and (mostly) accurately.. This fostered velocity, creativity, and teamwork.

© 2024 Tim Aidlin. All rights reserved of their respective owners.
All brands, screens, and assets used by permission of owners. Some examples available during live review, on request.

Contact:

1-206-427-0664

tim@timaidlin.com

© 2024 Tim Aidlin and respective owners, used with permission.

© 2024 Tim Aidlin. All rights reserved of their respective owners.
All brands, screens, and assets used by permission of owners. Some examples available during live review, on request.